[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="48_g10_deluxeroom",screenadapt="coverall")] [PlayMusic(intro="$mutate_intro", key="$mutate_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="暴躁的军人"]报告!我们把人押上来了! [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_npc_1273_1#1$1", posfrom="200,0", posto="0,0", duration=1.5)] [charslot(slot = "m", name = "avg_npc_1214_1#1$1", posfrom="200,0", posto="0,0", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot] [charslot(slot = "m", name = "avg_npc_1210_1#10$1")] [name="马特奥"]......居然真的是这老家伙。 [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]他抵抗得很厉害,打伤了一个人,但我们也没客气,让他出了点血。 [charslot(slot = "m", name = "avg_npc_1210_1#1$1")] [name="马特奥"]好了,你们干得不错。下去接着干活吧。 [dialog] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1210_1#1$1")] [name="马特奥"]怎么了? [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]上尉,这老家伙都已经上到六楼了,说明他们的人一定不少,我们可能......没法...... [charslot(slot = "m", name = "avg_npc_1210_1#5$1")] [name="马特奥"]没法?没法什么?告诉你们,如果这一票干不成,我们全都要万劫不复! [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]还有就是,这个老家伙到底是在做什么,墙里面都是线...... [charslot(slot = "m", name = "avg_npc_1210_1#7$1")] [name="马特奥"]不要多问,做好你自己的事情。 [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]是...... [charslot(slot = "m", name = "avg_npc_1210_1#1$1")] [name="马特奥"]说说吧,迪亚兹,是什么风把你和你的手下吹到艺术馆来的? [charslot(slot = "m", name = "avg_npc_1214_1#7$1")] [name="迪亚兹"]别明知故问了,马特奥。 [name="迪亚兹"]人质已经被我们救了出去,你的手下也溃不成军,现在恐怕整个多索雷斯都知道这场恐怖袭击是你自导自演的了。 [name="迪亚兹"]一句话,你已经完了。 [charslot(slot = "m", name = "avg_npc_1210_1#7$1")] [name="马特奥"]别想骗我。 [charslot(slot = "m", name = "avg_npc_1214_1#9$1")] [name="迪亚兹"]你该不会觉得自己还能把那些艺术品运出去换钱吧? [charslot(slot = "m", name = "avg_npc_1214_1#1$1")] [name="迪亚兹"]告诉你,你安排的那些卡车才装了不到一辆,看守和司机就都被我们控制了。你的发财梦该醒了。 [charslot(slot = "m", name = "avg_npc_1210_1#5$1")] [name="马特奥"]你说什么?! [charslot(slot = "m", name = "avg_npc_1214_1#1$1")] [name="迪亚兹"]不信可以去问问你刚刚派下楼的那些人。炸弹的事我们也已经知道了,趁爆炸发生之前赶紧收手吧。 [charslot] [charslot(slot = "r", name = "avg_npc_1211_1#8$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1210_1#7$1", focus="l")] [name="马特奥"]炸弹......炸弹......雷内尔,你那个炸弹到底什么时候爆炸?把起爆时间告诉我。 [charslot(slot = "r", name = "avg_npc_1211_1#8$1", focus="r")] [name="雷内尔"]...... [charslot(slot = "l", name = "avg_npc_1210_1#7$1", focus="l")] [name="马特奥"]我让你告诉我炸弹起爆的时间,雷内尔。 [charslot(slot = "r", name = "avg_npc_1211_1#8$1", focus="r")] [name="雷内尔"]...... [charslot(slot = "l", name = "avg_npc_1210_1#5$1", focus="l")] [name="马特奥"]说话!你是哑巴了吗?! [dialog] [charslot(slot = "l", posfrom="0,0", posto="100,0", duration=0.5)] [delay(time=0.2)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "r", posfrom="0,0", posto="-30,10", duration=0.3, isblock=true)] [charslot(slot = "l", focus="l")] [name="马特奥"]你要是等不及被炸死,我也可以现在成全你—— [charslot] [charslot(slot = "m", name = "avg_npc_1214_1#1$1")] [name="迪亚兹"]十点钟。 [name="迪亚兹"]收敛点,马特奥,想想之后该怎么办,起爆时间已经很近了。 [charslot(slot = "m", name = "avg_npc_1210_1#7$1")] [name="马特奥"]...... [charslot(slot = "m", name = "avg_npc_1214_1#1$1")] [name="迪亚兹"]如果你还保有一点理性,就把我手上的束缚解开。 [name="迪亚兹"]楼里总共有四个炸弹节点,其中三个已经在我们的控制之下,马上就拆除成功,只差雷内尔办公室通风井里的那个了。 [charslot(slot = "m", name = "avg_npc_1210_1#5$1")] [name="马特奥"]老东西,要是让我知道你在说谎,你就完了! [dialog] [PlaySound(key="$d_avg_walkfast", volume=1)] [charslot(duration=1, isblock=true)] 上尉狠狠地骂了一句,抓起终端,大步走到阳台靠近办公室的阴影里去了。 老消防员抬头望向天空,雷内尔则找了个习惯的姿势,舒舒服服地靠在一幅巨大的画作旁边。 阳台上陷入一阵尴尬的沉默。 [dialog] [charslot(slot = "m", name = "avg_npc_1211_1#10$1", duration=0.5, isblock=true)] [name="雷内尔"]迪亚兹。 [charslot(slot = "m", name = "avg_npc_1214_1#1$1")] [name="迪亚兹"]原来你还能说话啊。 [charslot(slot = "m", name = "avg_npc_1211_1#10$1")] [name="雷内尔"]你们怎么会连炸弹的起爆时间都知道?哪个人给你们透露的消息? [charslot(slot = "m", name = "avg_npc_1214_1#10$1")] [name="迪亚兹"]怎么?没法用爆炸来让那些投资人的钱变成废纸了,你很沮丧? [charslot(slot = "m", name = "avg_npc_1211_1#2$1")] [name="雷内尔"]不过也无所谓,通风井里还有一个起爆节点。 [charslot(slot = "m", name = "avg_npc_1211_1#8$1")] [name="雷内尔"]虽然不足以毁了楼下的艺术品,但要让艺术馆变成废楼,投资人的钱打水漂,也足够了。 [charslot(slot = "m", name = "avg_npc_1214_1#7$1")] [name="迪亚兹"]要结果我们这些在阳台上的人的性命也足够了。 [charslot(slot = "m", name = "avg_npc_1211_1#10$1")] [name="雷内尔"]和我即将达成的目标相比,那很重要吗? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="48_g7_galleriesstaircase",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="run")] [StopSound(channel="run", fadetime=1)] [charslot(slot = "m", name = "avg_4123_ela_1#5$1", duration=0.5, isblock=true)] [name="艾拉"]迪亚兹! [dialog] [charslot] 尽管已经做好了心理准备,面对眼前的景象,艾拉仍然觉得心里一凉。 楼梯间侧面被凿出了一个大洞,从中探出的金属接头有不少都掉在地上,还有的一看就被倒在地上的人压过。 而楼梯间里更醒目的则是地上的血迹。 一条已经开始发黑的血迹从洞口起始,一路朝楼上延伸过去。 [dialog] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=30, randomness=50, fadeout=true, block=false)] [PlaySound(key="$d_avg_collapse", volume=0.4, loop=true, channel="b")] [delay(time=1)] [StopSound(channel="b", fadetime=2)] [delay(time=1)] 艾拉还来不及拿起终端报告情况,脚下突然传来一阵震动。 [dialog] [CameraShake(duration=4, xstrength=20, ystrength=20, vibrato=90, randomness=50, fadeout=true, block=false)] [PlaySound(key="$d_avg_collapse", volume=0.6, loop=true, channel="b")] [delay(time=2)] [StopSound(channel="b", fadetime=2)] [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]......该死! [dialog] [PlaySound(key="$d_avg_explosion_stone")] [PlaySound(key="$d_avg_collapse", volume=1)] [delay(time=0.5)] [Effect(name="$e_sandfall_01",layer = 2)] [CameraShake(duration=4, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_4123_ela_1#3$1")] [name="艾拉"]咳、咳...... [dialog] [PlaySound(key="$d_gen_transmissionget", volume=1)] [delay(time=2)] [charslot(slot = "m", focus="n")] [name="导火索"]艾拉,楼上什么情况? [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]你的担心成真了。半连接状态下的炸药失控爆炸,引发了小规模的坍塌。 [charslot(slot = "m", focus="n")] [name="导火索"]受伤了吗? [charslot(slot = "m", name = "avg_4123_ela_1#7$1")] [name="艾拉"]我没问题,只是爆炸的位置不太好,可能会阻碍—— [charslot(slot = "m", focus="n")] 艾拉下了几级台阶,话还没说完,将楼梯堵得严严实实的碎石和瓦砾已经映入眼帘。 [charslot(slot = "m", name = "avg_4123_ela_1#7$1")] [name="艾拉"]...... [charslot(slot = "m", focus="n")] [name="导火索"]又发生什么了?到底什么情况? [charslot(slot = "m", name = "avg_4123_ela_1#3$1")] [name="艾拉"](深呼吸)爆炸引发的坍塌把五楼到六楼的楼梯间堵得严严实实。 [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]考虑到雷内尔这个混蛋在克里斯达尔艺术馆上层只设计了一座楼梯,电梯现在又不运行,我和你们被彻底隔断了。 [charslot(slot = "m", focus="n")] [name="双月"]我和医生也已抵达坍塌点位——天啊,这...... [name="导火索"]先考虑解决方案。堵塞楼梯间的杂物能靠手头工具清理吗? [dialog] [PlaySound(key="$d_gen_walk_n", volume=1, loop=true, channel="w")] [StopSound(channel="w", fadetime=1)] [charslot(slot = "m", posfrom="0,0", posto="-50,0", duration=1, isblock=true)] 艾拉试探着推了推面前巨大的混凝土块。 [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]......很难。 [charslot(slot = "m", focus="n")] [name="导火索"]我马上到,等着我。特克诺和米沃什也在路上,我们肯定能找到清除障碍的办法。 [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]但现在是......九点三十五分。我们没时间了。 [name="艾拉"]我先向楼上突破,你们清除障碍后立刻跟上。如果障碍实在无法及时清理,我至少会想办法带着迪亚兹安全离开。 [charslot(slot = "m", focus="n")] [name="双月"]等等,艾拉,这太冒险了! [name="医生"]艾拉,考虑清楚。 [name="导火索"]我直说吧,清障可能会比我们预估的更花时间。 [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]正因如此,我们才更不能坐视迪亚兹被卷入爆炸,不是吗? [charslot(slot = "m", focus="n")] [name="导火索"]你有把握? [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]当然。我信任你们,也信任我自己。 [dialog] [charslot(slot = "m", focus="n")] [name="导火索"]...... [name="导火索"]我没意见。 [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]双月,医生? [charslot(slot = "m", focus="n")] [name="双月"](苦笑)看来没人能拦得住你。 [name="医生"]千万小心。 [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]多谢—— [dialog] [PlaySound(key="$transmission", volume=1)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_4123_ela_1#7$1")] [name="艾拉"]啧,杂音? [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]我的通讯器好像快没电了。导火索,等这次事件解决之后,记得帮我把通讯器充满电。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background(image="48_g7_galleriesstaircase",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_npc_1272_1#1$1", duration=1.5)] [charslot(slot = "r", name = "avg_npc_1273_1#1$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="痛苦的军人"]真是受够这个鬼地方了,第一次来就是爬楼梯,现在是最后一次了,还是爬楼梯。 [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [name="暴躁的军人"]......受够了就快点。 [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="痛苦的军人"]还有,刚才那阵震动和响声是怎么回事......我觉得整栋楼都跟着震了。 [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [name="暴躁的军人"]别胡思乱想了,赶紧下楼—— [dialog] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="run")] [StopSound(channel="run", fadetime=2)] [charslot(slot = "r", afrom=1, ato=0, duration=1)] [Delay(time=0.5)] [charslot(slot = "l", afrom=1, ato=0, duration=1, isblock=true)] [Delay(time=0.5)] [charslot] [PlaySound(key="$d_gen_soldiersrun", volume=1)] 不算宽阔的楼道里,急着下楼的军人们与艾拉碰了个正着。 双方立刻举起武器。 [dialog] [PlaySound(key="$d_avg_frdrgnld", volume=1)] [PlaySound(key="$d_avg_sldrpllgn", volume=1)] [delay(time=1)] 艾拉把枪口对准带头的那个人,对方却是军人中唯一一个没有反应的。 [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="n")] [name="暴躁的军人"]别挡路,雷内尔的保镖,我们赶时间。 [charslot] [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]......那真是巧了,我也一样。 [charslot] [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="痛苦的军人"]等等,上尉不是让我们来—— [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [name="暴躁的军人"]闭嘴。 [name="暴躁的军人"]雷内尔的保镖,你刚刚看到六楼墙上的洞和线了吧。告诉我,那是什么? [charslot] [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]炸药。雷内尔在艺术馆里布设了足以把整个建筑炸平的炸药。现在该你们让路了。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]*粗口*,我就知道! [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(duration=1, isblock=true)] 暴躁的军人加紧往楼下走去,而其余人还没能理解艺术馆到底和炸弹有何联系,只能愣在原地。 艾拉也没再搭理他们。她试图用肩膀分开挤成一团的军人。 [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]等等!不对! [name="暴躁的军人"]把那女人留下!赶快! [charslot] 尽管茫然失措,军人们还是下意识地听从了命令,将正要挤过人群的艾拉团团围住。 [dialog] [PlaySound(key="$d_avg_sldrpllgn", volume=1)] [delay(time=1)] [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]你还想干什么? [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]*混乱的粗口*,下面的路被堵住了! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="暴躁的军人"]你一定知道怎么从楼上离开对不对?带我一起走!赶快!要不然就和我们一起死在这儿! [charslot] 艾拉在心里暗暗骂了一声。 眼前这些人已经无法讲通道理,但自己偏偏被卡在最不利的位置上。 [dialog] [PlaySound(key="$transmission", volume=1)] [Delay(time=1.5)] [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [PlaySound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#7$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-250, width=200, block=true)] [charslot(slot = "m", focus="n")] [name="马特奥"]终于有一个人能接通了!快给我报告现在的情况! [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [name="暴躁的军人"]...... [charslot(slot = "m", focus="n")] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#7$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=-250, width=200, block=true)] [name="马特奥"]*粗口*,今天所有人都哑巴了吗?! [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [name="暴躁的军人"]上尉......艺术馆里有炸药,你是不是......早就知道了? [charslot(slot = "m", focus="n")] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#5$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=-250, width=200, block=true)] [name="马特奥"]不比你早多少!先给我通报情况,炸药我们总有办法! [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [name="暴躁的军人"]......没什么可报告的。 [charslot(slot = "m", focus="n")] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#10$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=-250, width=200, block=true)] [name="马特奥"]你再说一遍?! [charslot(slot = "r", name = "avg_npc_1273_1#1$1", focus="r")] [name="暴躁的军人"]非说有什么的话......唯一一条下楼的楼梯被堵住了。完毕。 [dialog] [CharacterCutin(widgetID="1", fadetime=0.5)] [PlaySound(key="$transmission", volume=1)] [Delay(time=1.5)] [charslot] [PlaySound(key="$d_avg_ldrdhtgrnd", volume=1)] 暴躁的军人狠狠把通讯器摔在地上。 [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]现在这里没人听上尉的命令!你得把我们安全带出这个鬼地方!你一定知道出去的方法,对不对? [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]你搞错了。我是上楼救人,不是上楼逃命。 [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="暴躁的军人"]别装蒜!我们有这么多人,你骗不了我们,你一定能出去! [charslot] 带队者的话越说越混乱,但溃兵们此时也一个接一个地明白过来。 在溃兵们动手之前布下雷鸣地雷,避开爆炸范围,随后迅速通过,艾拉在心里如此规划。 这样也许会给自己带来一群追兵,但没有别的办法。在这里多浪费一秒钟,迪亚兹遇险的可能性就大一分—— [dialog] [stopmusic(fadetime=1)] [PlaySound(key="$grenade_launcher_shot", volume=1)] [delay(time=1)] [name="灰烬"]榴弹已射出!注意冲击! [dialog] [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [Delay(time=0.5)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="50,0", afrom=1, ato=0, duration=0.2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] 与意料之外的口令几乎同时,艾拉纵身一跃,翻过楼梯扶手。 [dialog] [Background] [PlayMusic(intro="$seize_intro", key="$seize_loop", volume=0.6)] [largebg(imagegroup="48_i08L/48_i08R", solidwidth="1054/1054", solidheight=1024, x=-800, y=50, fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [largebgtween(duration = 0.3, xfrom=-600, xTo=-900, block = true)] [CameraShake(duration=4, xstrength=20, ystrength=20, vibrato=90, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1)] [PlaySound(key="$d_avg_sldrscrm", volume=1)] [PlaySound(key="$d_avg_rockfall", volume=1)] [largebgtween(duration = 10, xfrom=-900, xTo=-940, block = false)] 就在一墙之隔的对面,一颗榴弹发射,飞行,嵌入墙体,最终撕碎无人在意的墙壁。 注意力全部被艾拉吸引走的溃兵们完全没去注意身后的墙,直到碎砖、热浪与冲击波将他们统统掀翻。 他们还来不及将武器对准那个洞口,甚至还来不及支起身体,训练有素的队员们已经在盾牌的掩护下冲了进来。 [dialog] [PlaySound(key="$d_avg_frdrgntkln", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.05)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.1)] [Blocker(a=0.5, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [largebg(imagegroup="48_i08L/48_i08R", solidwidth="1054/1054", solidheight=1024, x=-940, y=50, fadetime=0.5)] [largebgtween(duration = 0.5, xfrom=-940, xTo=-200, block = true)] [largebgtween(duration = 20, xfrom=-200, xTo=-114, block = false)] [name="灰烬"]突入!突入!! [name="战车"]我来负责火力压制! [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=100, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_frdrgntkln", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.05)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.1)] [Blocker(a=0.5, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=100, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_frdrgntkln", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.05)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.1)] [Blocker(a=0.5, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.8)] [PlaySound(key="$elecsparklaser")] [PlaySound(key="$flashback2")] [PlaySound(key="$skill_flash", delay=0.1)] [PlaySound(key="$a_bat_poweron",delay=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [delay(time=0.6)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [name="闪击"]敌人倒下! [name="闪击"]三点钟方向仍有残敌! [dialog] [playsound(key="$d_avg_ghtsvnzrtk",volume=1)] [delay(time=1)] [name="霜华"]敌人倒下!下方还有一个!注意和友军识别! [dialog] [PlaySound(key="$d_avg_frdrgntkln", volume=1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [Delay(time=1)] [name="战车"]已净空。 [name="灰烬"]很好。 [name="灰烬"]艾拉,你还好吗? [name="艾拉"]科恩、蒂娜、库兹、亚历山大...... [name="闪击"]我就说嘛,艾拉就在里面,我们来的时间正好。 [dialog] [PlaySound(key="$d_gen_soldiersrun", volume=0.6)] [Delay(time=0.5)] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=90, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_arrow_rain", volume=0.6)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [gridbg] [Background(image="48_g7_galleriesstaircase",screenadapt="coverall")] [bgeffect(name="$eb_smoke_01",layer=0)] [charslot(slot = "m", name = "char_456_ash_1#2")] [Blocker(a=0.2, r=0, g=0, b=0, fadetime=2, block=true)] [name="灰烬"]啧,楼梯间外面还有不少残敌跟着我们......你现在情况如何? [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]我正在去顶楼解救人质的途中。顶楼有十点钟爆炸的炸药。 [charslot(slot = "m", name = "char_456_ash_1#1")] [name="灰烬"]其他人呢? [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]先前的小规模爆炸阻断了唯一一座楼梯。 [charslot(slot = "m", name = "char_456_ash_1#1")] [name="灰烬"]了解,等追来的敌人解决掉,我们马上跟上你的脚步。 [charslot(slot = "m", name = "avg_4123_ela_1#9$1")] [name="艾拉"]各位......十分感谢,真的。 [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]真的太感谢了。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0.2, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="48_g10_deluxeroom",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1211_1#1$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1214_1#1$1", focus="n")] [name="雷内尔"]说实话,迪亚兹,我还挺喜欢你们在街头艺术社区里搞的那些东西的。 [charslot(slot = "l", name = "avg_npc_1214_1#1$1", focus="l")] [name="迪亚兹"]你觉得现在是聊这个的时候吗? [charslot(slot = "r", name = "avg_npc_1211_1#1$1", focus="r")] [name="雷内尔"]不然呢?聊爆炸的时候身体摆什么姿势吗? [charslot(slot = "l", name = "avg_npc_1214_1#7$1", focus="l")] [name="迪亚兹"]......疯子。 [charslot(slot = "r", name = "avg_npc_1211_1#9$1", focus="r")] [name="雷内尔"]我是说真的,你们那些东西挺不错的。 [charslot(slot = "l", name = "avg_npc_1214_1#7$1", focus="l")] [name="迪亚兹"]你一点都不怕死? [charslot(slot = "r", name = "avg_npc_1211_1#9$1", focus="r")] [name="雷内尔"]要做的事情已经做完了,我还怕什么? [name="雷内尔"]话又说回来,你好像也不怎么慌乱,至少比那边那个一脸铁青的上尉强。为什么? [charslot(slot = "l", name = "avg_npc_1214_1#3$1", focus="l")] [name="迪亚兹"]我找到了自己真正所属的地方,在那生活了足够长的时间。 [name="迪亚兹"]如果我能从你们两个联手制造的这场混乱中活下来,我还要亲眼看着社区再次从灰烬中重生。如果不行,那我也只能说声遗憾了。 [charslot(slot = "r", name = "avg_npc_1211_1#5$1", focus="r")] [name="雷内尔"]对街头艺术社区......你就那么有自信? [charslot(slot = "l", name = "avg_npc_1214_1#9$1", focus="l")] [name="迪亚兹"]很简单,他们是我的家人,我了解他们。和他们在一起,一切都有可能。 [charslot(slot = "r", name = "avg_npc_1211_1#10$1", focus="r")] [name="雷内尔"]...... [charslot(slot = "l", name = "avg_npc_1214_1#1$1", focus="l")] [name="迪亚兹"]难道你身边没有这样的人吗? [charslot(slot = "r", name = "avg_npc_1211_1#8$1", focus="r")] [name="雷内尔"]有......但我们在一起的时候,做的都是我想做的事情...... [charslot(slot = "l", name = "avg_npc_1214_1#7$1", focus="l")] [name="迪亚兹"]马特奥,打了这么久的通讯,你也该知道情况了吧。 [name="迪亚兹"]赶紧让我拆掉那个节点,至少我们都还能活下来。 [charslot] [charslot(slot = "m", name = "avg_npc_1210_1#10$1")] [name="马特奥"]......想都别想,老家伙。 [charslot] 马特奥转向靠在一旁的雷内尔,表情微微扭曲,从一旁拿起一根高尔夫球杆。 [charslot(slot = "r", name = "avg_npc_1211_1#8$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1210_1#10$1", focus="l")] [name="马特奥"]雷内尔,你肯定也不希望自己精心准备的爆炸被阻止吧。 [charslot(slot = "r", name = "avg_npc_1211_1#10$1", focus="r")] [name="雷内尔"]...... [charslot(slot = "l", name = "avg_npc_1210_1#3$1", focus="l")] [name="马特奥"](深呼吸) [charslot(slot = "l", name = "avg_npc_1210_1#1$1", focus="l")] [name="马特奥"]我们做个一举两得的交易。你答应我,这栋楼就按时爆炸,而且你和那边那个老头还能有一条生路。 [charslot(slot = "r", name = "avg_npc_1211_1#2$1", focus="r")] [name="雷内尔"]...... [charslot(slot = "l", name = "avg_npc_1210_1#1$1", focus="l")] [name="马特奥"]你办公室里那部电梯只有你自己能坐,别人谁都不行,连米沃什都不行,我知道。 [name="马特奥"]但是现在,只要你把电梯钥匙交出来,让我坐电梯下去,我就放你和那老家伙从楼梯离开,反正时间...... [charslot] 马特奥看了看头上的时钟,九点五十分。 [charslot(slot = "r", name = "avg_npc_1211_1#2$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1210_1#1$1", focus="l")] [name="马特奥"]还有的是。 [charslot(slot = "r", name = "avg_npc_1211_1#2$1", focus="r")] [name="雷内尔"]...... [charslot(slot = "l", name = "avg_npc_1210_1#10$1", focus="l")] [name="马特奥"]别不说话。你和那老家伙刚刚不是聊得挺好的吗? [charslot] 雷内尔眨了眨眼。 [charslot(slot = "l", name = "avg_npc_1210_1#10$1", focus="n")] [charslot(slot = "r", name = "avg_npc_1211_1#10$1", focus="r")] [name="雷内尔"]你真想让我说? [charslot(slot = "l", name = "avg_npc_1210_1#1$1", focus="l")] [name="马特奥"]当然。 [charslot(slot = "r", name = "avg_npc_1211_1#8$1", focus="r")] [name="雷内尔"]马特奥,知道我现在最怕、最放不下心的是什么吗? [charslot(slot = "l", name = "avg_npc_1210_1#7$1", focus="l")] [name="马特奥"]我在说电梯钥匙—— [charslot(slot = "r", name = "avg_npc_1211_1#2$1", focus="r")] [name="雷内尔"]我最怕的就是,你死后流出的那些肮脏的血渗入废墟之下,染污那些珍贵的艺术品残片...... [dialog] [charslot(slot = "l", posfrom="0,0", posto="150,0", duration=0.2)] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255,g=0, b=0, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_hammer", volume=1)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0.3)] [Delay(time=0.4)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "r", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1210_1#5$1", focus="l")] [name="马特奥"]闭嘴!把钥匙交出来! [charslot] [charslot(slot = "m", name = "avg_npc_1214_1#5$1")] [name="迪亚兹"]马特奥,住手!你到底想干什么? [charslot(slot = "m", name = "avg_npc_1210_1#7$1")] [name="马特奥"]站在那儿别动,否则我连你一起打。 [charslot(slot = "m", focus="n")] [name="雷内尔"]呜噗......咳、咳! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background] [Image(image="48_i07", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=0)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=10, block=false)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="雷内尔"]没事,迪亚兹......让这个可怜虫,咳,发泄一下吧。 [name="马特奥"]把钥匙交出来,赶快! [name="雷内尔"]......马特奥,知道吗,刚刚我突然想到一个绝妙的比喻。 [name="马特奥"]少废话,你—— [name="雷内尔"]你就像一匹吃胀了的驮兽闯进了庄重的纪念堂,肆无忌惮地释放臭气,看着其他人用手帕掩住口鼻,你反而觉得很欣喜,你很骄傲。 [name="雷内尔"]你觉得自己掌控了一切,毕竟他们是因为你才这么做的。 [name="雷内尔"]就像现在,你觉得只要做个交易,我就会因为急着逃命答应你的胁迫,目送你走进电梯,然后和老迪亚兹灰溜溜地下楼去,对不对? [name="雷内尔"]可惜啊,驮兽从来都只是被人掌控的可怜动物。 [name="马特奥"]住口—— [name="雷内尔"]如果你真急着下楼,我推荐你从电梯井里跳下去—— [name="马特奥"]住口! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [image] [Background(image="48_g10_deluxeroom",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255,g=0, b=0, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0.3)] [Delay(time=0.4)] 狂怒的马特奥一杆打在雷内尔的背上。 双手被缚的迪亚兹试图冲上去撞开马特奥,被马特奥一脚踢开。 [name="雷内尔"]二位,何必这么着急...... [name="雷内尔"]反正几分钟后,我们都会成为克里斯达尔艺术馆的殉葬品...... [stopmusic(fadetime=1)] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=90, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1210_1#5$1")] [name="马特奥"]我说住口!! 马特奥手里的高尔夫球杆再次高高举起,这次对准了雷内尔的后脑。 [dialog] [charslot] [PlaySound(key="$grenade_launcher_shot", volume=1)] [delay(time=1)] [name="灰烬"]榴弹已射出! [dialog] [PlaySound(key="$d_avg_explosion_stone")] [delay(time=0.5)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [PlaySound(key="$d_avg_rockfall")] [delay(time=2)] [PlaySound(key="$d_avg_gnrtrpn", volume=1)] [delay(time=0.5)] [PlaySound(key="$d_avg_gnrtrllng", volume=1)] [name="霜华"]已投掷闪光弹!! [dialog] [PlaySound(key="$d_avg_gnrtrspbm", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_stkmyer", volume=1)] [name="马特奥"]什么人?! 巨响和闪光在片刻之间占据了整个宽阔的阳台。 在眩晕和耳鸣缓缓散去之后,阳台上的几人看见,一个人,一个怒火中烧,却一言不发的人,从墙后走了出来。 [dialog] [playMusic(intro="$corrosion_intro", key="$corrosion_loop", volume=0.6)] [Image(image="48_i09", screenadapt="coverall", xScale=1, yScale=1, fadetime=0)] [ImageTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.05, yScaleTo=1.05, duration=10, block=false)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="b")] [SoundVolume(volume=1, channel="b",fadetime=2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=4, block=true)] 那里原本是一幅画作,现在只剩熊熊燃烧的画框。 被爆炸撕碎的画布盘旋在那个人周围,仿佛那人无声的怒火汇聚成了一股燃烧着的飓风。 [name="艾拉"]已突入艺术馆顶楼的阳台。 [name="艾拉"]阳台上共有三人,一人是迪亚兹·冈萨雷斯,一人是雷内尔·科瓦尔斯基,还有一个...... [name="艾拉"]......可悲的小丑。 [name="艾拉"]各位,掩护我,这是我们最后的任务了。 [dialog] [StopSound(channel="b", fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=4, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]